If players do not have this item and defeat Richter Belmont instead (who is being possessed by Shaft), the game will end there. It is hidden until the protagonist, Alucard, defeats Shaft, a minion of the castle's ruler, Dracula, using a pair of holy glasses to see him. The Inverted Castle appears in Castlevania: Symphony of the Night, floating above the game's standard castle in the sky while obscured by clouds. Other critics, such as USgamer staff, were more critical they felt that it was at times tedious and "annoying," though senior editor Kat Bailey found the "meta aspect" fit with the "weird and chaotic" nature of Dracula's Castle. Staff for IGN and The Escapist felt it was an important factor to why Symphony of the Night was so good. Some critics, such as those for IGN, GamePro, and Edge felt it was one of the best gaming moments, citing how it is designed to be playable in both orientations. The Inverted Castle received generally mixed reception. The Inverted Castle served as inspiration for multiple games, such as 2014's Strider and Igarashi's Bloodstained: Ritual of the Night. The Inverted Castle was included because the designers wanted to add more content without having to create new assets. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle. Players control the protagonist Alucard as they explore Dracula's Castle. The Inverted Castle is a setting in the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi. Castlevania: Symphony of the Night (1997)
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